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WRATH OF GOD

THE LANDSCAPE

I created the landscape using Unreal Engine, combining textures, brushes, and custom assets for a detailed and dynamic result.

ABOUT THIS PROJECT

This project involved creating a 2K fisheye video for projection in a 360° 3D dome, designed to offer a fully immersive experience.

The story unfolds in a desert landscape inspired by the breathtaking lagoons of Brazil's Lençóis Maranhenses National Park. A traveler and his camel are lured by the allure of a golden pyramid. As greed takes hold, they awaken a colossal sand-dwelling worm, that devours them.

 

The narrative explores themes of temptation and consequence, brought to life through the dome's unique visual format.

YEAR

2024

FORMAT

Fisheye 2k video

PLATFORM

360° 3D Dome

ROLE

Concept, 3D Modeling, Animation, Video Production

Final Result

This 360° video was created to be projected onto a half-dome theater, which we had access to for the project. The immersive format was designed specifically to take advantage of the dome’s 360° projection and create an engaging viewing experience.

3D MODELS - CAMEL

I began by designing the 3D camel model in Maya, crafting its skeleton, animating its movements, and applying textures.

3D MODELS - HUMAN

I then proceeded to create the human model using the same process, building the skeleton, animating movements, and applying textures.

ADDITIONAL ASSETS

Next, I focused on creating additional assets for my desert environment, including the giant worm and a bird.
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