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UPS AND DOWNS

ABOUT THIS PROJECT

Developed as part of a Level Design course, this team project focused on designing the opening level of an original game. The goal was to introduce players to the game's mechanics, story, and world through exploration and environmental storytelling.

As the Concept Designer, Level Designer, and Gameplay Programmer, I developed the game's initial concept, designed and greyboxed the level, and implemented gameplay mechanics and Blueprint systems in Unreal Engine. I focused on creating a level that naturally guided players through the environment while introducing core mechanics and supporting the game's narrative.

Tools used: Unreal Engine, Maya, Blender

YEAR

2024

GENRE

First-person platformer

PLATFORM

PC

ROLE

Concept, Level Design, Blueprints, Gameplay

ONBOARDING LEVEL DESIGN

Here’s an overview of the steps I followed to design and build the onboarding experience, guiding the player through key mechanics and challenges.
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