UPS AND DOWNS
ABOUT THIS PROJECT
Developed as part of a Level Design course, this team project focused on designing the opening level of an original game. The goal was to introduce players to the game's mechanics, story, and world through exploration and environmental storytelling.
As the Concept Designer, Level Designer, and Gameplay Programmer, I developed the game's initial concept, designed and greyboxed the level, and implemented gameplay mechanics and Blueprint systems in Unreal Engine. I focused on creating a level that naturally guided players through the environment while introducing core mechanics and supporting the game's narrative.
Tools used: Unreal Engine, Maya, Blender
YEAR
2024
GENRE
First-person platformer
PLATFORM
PC
ROLE
Concept, Level Design, Blueprints, Gameplay











