top of page

UNTAINT

ABOUT THIS PROJECT

Developed as part of a Gameplay course, Untaint is a top-down action RPG built in Unreal Engine. Players take on the role of a young dryad battling mutated waste created by the corrupt DK Energy, fighting through the island, collecting upgrades, and uncovering the company's environmental conspiracy through dialogue and cutscenes.

As Lead Gameplay Designer and Programmer, I implemented player controls, mouse-aiming, enemy behaviours, UI systems, and animation and sound integration. I also designed the greybox level, working with the 3D artist to make sure the environment supported the intended gameplay flow.

Tools used: Unreal Engine, Maya, Blender

YEAR

2024

GENRE

Top Down Shooter

PLATFORM

PC

ROLE

Level & Gameplay Design, Blueprints

3D Models And Level

A look at the game's environments and low-poly art style.

Blueprints & Programming

I was responsible for the programming.

UI & UX

The menus, dialogue, and cutscenes that guide the player through Untaint.
bottom of page