UNTAINT
ABOUT THIS PROJECT
Developed as part of a Gameplay course, Untaint is a top-down action RPG built in Unreal Engine. Players take on the role of a young dryad battling mutated waste created by the corrupt DK Energy, fighting through the island, collecting upgrades, and uncovering the company's environmental conspiracy through dialogue and cutscenes.
As Lead Gameplay Designer and Programmer, I implemented player controls, mouse-aiming, enemy behaviours, UI systems, and animation and sound integration. I also designed the greybox level, working with the 3D artist to make sure the environment supported the intended gameplay flow.
Tools used: Unreal Engine, Maya, Blender
YEAR
2024
GENRE
Top Down Shooter
PLATFORM
PC
ROLE
Level & Gameplay Design, Blueprints











