SO CUTE BOSS
ABOUT THIS PROJECT
A retro first-person shooter built in Unreal Engine 5, So Cute Boss draws on classic boomer shooters like Quake, Blood, Hexen, Dusk, and AMID EVIL. You play a reincarnated Demon Lord blitzing through ancient ruins with a movement kit built for speed: bunny hopping, dashing, wall jumping, and crouch sliding, all while juggling guns and spells.
The visual style pulls from early Serious Sam and the architecture of Mesopotamia, Babylon, and Egypt, run through a pixelation filter for a low-poly retro feel. The tone leans humorous, with a protagonist somewhere between Bayonetta and Borderlands, and a story that quietly pokes at destiny: if you were foretold to become a monster, were the murders ever really your choice? (Spoiler: the genre makes you one anyway.)
YEAR
2026
GENRE
First-person shooter
PLATFORM
PC
ROLE
Solo project. Gameplay, Level Design, Concept, Blueprints, 3D Art, Texturing, UI, VFX

INSPIRATION
The world is inspired from Babylon, ancient Egypt and Assyria, pulling from their architecture, symbolism and design.

Gameplay Footage Showcasing the Game's Core Loop





















